Mercury’s Shadow by PJ Garcin
Genre: Science Fiction, Space Opera, Action Adventure
Length: 308 Pages
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One man’s lust for power threatens the future of humanity—can a young girl from the outer system stop it all?
Imogen “Chim” Esper is thrust into the center of an interplanetary conflict when her family is torn apart by the cruel and indifferent Kardashev Corporation. Forced to run, along with her robotic best friend, Chim struggles to find her place in a society that is poised for revolutionary transformation.
The Kardashev Corporation dominates all commerce and politics in the solar system. Its megalomaniac CEO, Alton Neal, is hell-bent on transforming society by capturing the full energy output of the sun through the creation of a Dyson Swarm.
Citizens of Earth and the stations throughout the system must band together to protect access to the lifeblood of the system or risk becoming permanently enslaved to the Kardashev Corporation.
Mercury’s Shadow is a thrilling adventure that blends real science, big ideas, grand adventure and high stakes to introduce a new heroine and a deep universe that will leave readers asking for more.
About the Author
PJ Garcin has been writing stories, music and games for most of his life. He writes from the beautiful east coast of Canada where he has worked extensively in video games and technology for the past 20 years. Picking up a long running writing thread, he recently completed the first book in the Kardashev Cycle — Mercury’s Shadow.
The Kardashev Cycle follows the rise and expansion of the dominant Kardashev Corporation and its near universal control over the solar system. The first book in the series, Mercury’s Shadow, introduces the young Imogen Esper — a resourceful young girl from a mining station in the asteroid belt who finds herself caught up in an interplanetary conflict when her father is injured during a routine maintenance mission. The second book, Chimera’s Prism, continued the adventure in 2021.
PJ is a regular speaker at technology conferences on topics ranging from interactive narrative to machine learning. He has an undergrad degree in English, Rhetoric and Professional Writing as well as a Master’s degree in Communication.
He worked as Executive Producer in games on titles that sold more than 27 million units in total. He worked on large franchises such as FIFA, Madden, and Guitar Hero while helping to launch successful indie franchises like The Golf Club (now PGA Tour) and Infinite Air. He currently works as Director of Product Management for an open-source-focused SaaS company.
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