“Four players. It’s in the rules.”
“Is this like, some sort of academic decathlon or something?”
“Something like that.”
Walkman-toting, guitar-playing Finn Mallory blames himself for his parents’ deaths and would do anything to turn back time and set things right. So, when he’s recruited into a secret club at his new school that specializes in competitive time travel games, Finn sees a world of opportunity open before him.
The games, however, are far from benign.
Competition is cutthroat.
Scenarios are rigged.
And the mysterious timekeepers who organize it all have no qualms about using-or disposing of-players to suit their own sinister plans.
Now Finn must decide who he can trust while making peace with his past if he’s to have any hope of leading his team to victory and surviving his junior year.
About the Authors
Dayna is a fourth grade teacher and California history nerd. When she isn’t writing, she’s reading historical fiction, obsessing over music or stewarding her family’s Little Free Library. Her favorite parts of writing are developing character arcs and relationships and playing with permeating themes and symbols.
Jon is the “pantser” of the duo. He is a fan of science-fiction, horror, and post-apocalyptic epics. He is also an avid Tampa Bay Buccaneer fan, a Magic the Gathering enthusiast, and lover of anything zombie.
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